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My First Line of Code: Linus Torvalds
 
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June 16 -- Linus Torvalds, who is known for developing the Linux kernel, talks to Bloomberg about his first line of code.
Views: 909284 Bloomberg
bsd.u - late night bumps [1-4]
 
01:01:11
The Most Talented Artist on Soundcloud, bsd.u! Feel free to support my channel!💓 https://www.patreon.com/OMMO https://www.paypal.me/LofiOMMO https://teespring.com/stores/ommo-n-chill (CODE: LOFI 20% OFF!) Join My Discord & Follow Me For Updates!💌 https://discord.gg/YUjEm9t https://www.instagram.com/ommoandchill https://www.facebook.com/OMMO-1870658... Follow - [ bsd.u ] - https://twitter.com/beside https://bsdu.bandcamp.com https://soundcloud.com/bsdu http://www.whosampled.com/bsd.u https://www.inneroceanrecords.com/collections/bsd-u 🔊TRACKLIST [IN ORDER] [late night bumps 1] 0:00 1. intro 0:45 2. reefers 2:00 4. late night bump 3:44 5. crush on u (singing and rapping done by lil' kim ft. lil' cease) 6:31 6. shroomin 7:34 7. last summer 9:14 8. nobody has used this sample before // doe or die 10:22 9. butterfly kick [late night bumps 2] 11:22 1. if we meet again 12:54 2. snake.venom [ cola. ] 14:12 3. _ 15:24 4. fountain of dreams 17:54 5. green tea 19:30 6. untitled 43 22:18 7. kind of blue 25:12 8. spaced 27:48 9. island (ft. beatmachinearon) [late night bumps 3] 29:36 1. ooo 30:31 2. miles. [no.where] 31:30 3. pyramids 32:34 4. muju style 33:41 5. ah. [_quicky] 34:40 6. crystals 36:11 7. cup.noodles_ 37:43 8. within [ft. tkdwn] 39:07 9. the G.O.D. 40:27 10. hoodie weather 42:31 11. _and.i.smoke [late night bumps 4] 44:31 1. ALMOST FORGOT HOW TO USE THIS THING?? 45:52 2. $$$ $$ $$$$ $ [ x nymano + XI XX ] 47:13 3. condo [] [ x j^p^n ] 48:26 5. fresh clean smooth fly [ x shamana ] 49:10 7. swishers [ x SwuM. ] 51:06 8. vomit [ mf doom bootleg ] 53:00 9. スリープ 54:04 10. bubble tea 55:51 11. blueberry 57:47 12. night on the beach 1:00:02 13. outro [ x rsnz ] Buy it here: https://bsdu.bandcamp.com/album/late-night-bumps https://bsdu.bandcamp.com/album/late-night-bumps-2 https://bsdu.bandcamp.com/album/late-night-bumps-4 Visual Switch: 00:00 11:15 29:45 44:35 🔊 OMMO ✗ CLOTHING: https://teespring.com/stores/ommo-n-c... ✗ YOUTUBE: https://www.youtube.com/c/OMMOLOFI ✗ SOUNDCLOUD: https://soundcloud.com/ommoandchill ✗ SPOTIFY: https://tinyurl.com/OMMOSpotify ✗ PATREON: https://www.patreon.com/OMMO ✗ PAYPAL: https://www.paypal.me/LofiOMMO ✗ INSTAGRAM: https://www.instagram.com/ommoandchill ✗ DISCORD: https://discord.gg/f9WVfW8 Human Music - https://www.youtube.com/watch?v=iCntAMXdC4A Visuals by ommo: https://twitter.com/ommooveo https://www.facebook.com/OMMO-1870658516521444 Feel free to support my channel! 💕 💕 https://www.paypal.me/LofiOMMO 💕 NEBULA 💜 Latest Upload 💜 https://goo.gl/xhxiW6 =-Promotional Purposes-==-OnlyLike & Subscribe!-=
Views: 369031 OMMO
Language: Assembly | BSD Now 274
 
01:04:25
Assembly language on OpenBSD, using bhyve for FreeBSD development, FreeBSD Gaming, FreeBSD for Thanksgiving, no space left on Dragonfly’s hammer2, and more.
Views: 1045 Jupiter Broadcasting
We Dress According To South Carolina High School Dress Codes • Ladylike
 
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"Dirty shirt, dirty rules!" Blythewood High School https://www.richland2.org/RichlandDistrict/media/Richland-District/Documents/17-18_Back_2_School_Hb_R.pdf •Stratford High School https://www.bcsdschools.net/site/handlers/filedownload.ashx?moduleinstanceid=24229&dataid=10219&FileName=2018-2019%20Student%20Agenda.pdf •Aiken High School https://www.acpsd.net/domain/4288 •Bamberg-Ehrhardt High School http://bamberghigh.bsd.schoolinsites.com/?PageName='Handbook' Subscribe to Ladylike! https://bzfd.it/2Pg6etd About LadyLike: Subscribe for your weekly dose of Freddie, Chantel, Devin, Kristin and Jen and all the antics that they get up to. Expect new videos three times a week. We are so excited to have you here! Connect with LadyLike: Like us on Facebook: https://www.facebook.com/buzzfeedladylike/ Follow us on Instagram: https://www.instagram.com/buzzfeedladylike/ Buy our merch: https://goo.gl/2ny7st Get style tips, makeup advice, and must-have products with the As/Is Newsletter: https://www.buzzfeed.com/newsletters/style For business inquiries, email [email protected] Credits: https://www.buzzfeed.com/bfmp/videos/78444 MUSIC More Songs To Sing_Inst Licensed via Warner Chappell Production Music Inc. Golden Hour_Inst Licensed via Warner Chappell Production Music Inc. Eye For_Inst Licensed via Warner Chappell Production Music Inc. Little Lost_Inst Licensed via Warner Chappell Production Music Inc. Give It Up_Full Licensed via Warner Chappell Production Music Inc. Dont Worry About It_Full Licensed via Warner Chappell Production Music Inc. Prying Eyes_AltMixv1 Licensed via Warner Chappell Production Music Inc. Wonderboy Licensed via Warner Chappell Production Music Inc. Baltic Surprise Licensed via Warner Chappell Production Music Inc. Sneaking Around Licensed via Warner Chappell Production Music Inc. Mr Boing Licensed via Warner Chappell Production Music Inc. Funny Doo Doo Instrumental_InstV Licensed via Warner Chappell Production Music Inc. Light Alpine Bell Waltz_LtV Licensed via Warner Chappell Production Music Inc. Boom Tschik Tschik_fullmix Licensed via Warner Chappell Production Music Inc. 8am Memory_Full Licensed via Warner Chappell Production Music Inc. Like Totally Happy_FullMix Licensed via Warner Chappell Production Music Inc. Mariachi Blue A_fullmix Licensed via Warner Chappell Production Music Inc. Ring That Bell_fullmix Licensed via Warner Chappell Production Music Inc. Tippy Toes In The Sand_Main Licensed via Warner Chappell Production Music Inc. Licensed via Audio Network SFX Provided By AudioBlocks (https://www.audioblocks.com) STILLS The detailed map of the USA with regions. United States of America Fourleaflover/Getty Images /BuzzMoji https://www.youtube.com/c/Ladylike
Views: 1169120 Ladylike
AT&T Archives: The UNIX Operating System
 
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Watch new AT&T Archive films every Monday, Wednesday and Friday at http://techchannel.att.com/archives In the late 1960s, Bell Laboratories computer scientists Dennis Ritchie and Ken Thompson started work on a project that was inspired by an operating system called Multics, a joint project of MIT, GE, and Bell Labs. The host and narrator of this film, Victor Vyssotsky, also had worked on the Multics project. Ritchie and Thompson, recognizing some of the problems with the Multics OS, set out to create a more useful, flexible, and portable system for programmers to work with. What's fascinating about the growth of UNIX is the long amount of time that it was given to develop, almost organically, and based on the needs of the users and programmers. The first installation of the program was done as late as 1972 (on a NY Telephone branch computer). It was in conjunction with the refinement of the C programming language, principally designed by Dennis Ritchie. Because the Bell System had limitations placed by the government that prevented them from selling software, UNIX was made available under license to universities and the government. This helped further its development, as well as making it a more "open" system. This film "The UNIX System: Making Computers More Productive", is one of two that Bell Labs made in 1982 about UNIX's significance, impact and usability. Even 10 years after its first installation, it's still an introduction to the system. The other film, "The UNIX System: Making Computers Easier to Use", is roughly the same, only a little shorter. The former film was geared towards software developers and computer science students, the latter towards programmers specifically. The film contains interviews with primary developers Ritchie, Thompson, Brian Kernighan, and many others. While widespread use of UNIX has waned, most modern operating systems have at least a conceptual foundation in UNIX. Footage courtesy of AT&T Archives and History Center, Warren, NJ
Views: 627955 AT&T Tech Channel
EASIEST WAY TO GIVE YOURSELF A LINEUP: The Cut Buddy
 
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Easiest Way to Give yourself a lineup using The Cut Buddy tool. It allows you to safely line yourself up without pushing your hairline back. Take the fear out of cutting your own hair with this tool. It's easy enough for practically anyone to use! Purchase by clicking the link http://lddy.no/269x or visit http://thecutbuddy.com 10% OFF PROMO CODE: BSD Thanks for all your support! Instrumental: (K.A.R beats)
Views: 63028 Barber Style Directory
Obfuscated C - Game Of Life
 
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This is a demonstration of the obfuscted implementation of John Conway's Game Of Life, written in C. This version was written by the user `duckythescientist` on Github. This is the link to the code: https://github.com/duckythescientist/obfuscatedLife I recorded the video from compilation and running till it became "stable".
Views: 3882 Leland Batey
Linux Pear os style Mac OS c'est fini
 
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Abonne toi, à notre chaine YouTube ! cela fait toujours plaisir ! Le média libre et indépendant, sur www.actualia.fr
Views: 306 Actualia
CppCon 2014: Edouard Alligand "Multiplatform C++"
 
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http://www.cppcon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2014 -- C++ is a multiplatform language, yet many difficulties arise when you want the same code to compile properly and function identically on different platforms. If you put aside the obvious system programming related obstacles, and the differences you might have between compilers (especially when it comes to supporting C++11 and C++14), you come to the surprising conclusion that what is truly hard is all the "little things" you didn't anticipate. This talk will be about our experience with our own software, quasardb, that runs every day on three OS (FreeBSD, Linux and Windows), is built with three compilers (clang, gcc and msvc) and supports two architectures (IA32 and AMD64). How to build natively the same software on Windows and Linux, provided that they have radically different tool chains? How to work around the subtle, but existing differences between Linux and FreeBSD? How do you solve cross-tools, cross-platform file editing problems? How to prevent your maintenance costs from increasing dramatically? -- Edouard has more than thirteen years of professional experience in software engineering. After years hacking the kernel of various operating systems, Edouard founded Bureau 14, the home of the hyperscalable database quasardb. Combining an excellent knowledge of low level programming with a perverse love for template meta-programming, Edouard likes to come up with uncompromising solutions to seemingly impossible problems. He lives in Paris, France.Website: https://blogea.bureau14.fr/ http://twitter.com/edouarda14 -- Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 3005 CppCon
Sparkling in 149-character C code
 
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"Best sparkling utility" of IOCCC 2013 (22nd) It's inspired by spark (sparklines) [2] by Zach Holman, which was invented by Edward Tufte. There is also another obfuscated C version mentioned in hint.text back in 2011, which looks better (in shape) than this 2-liner. $$$# (0:08) echo sparkline of file sizes: `wc -c * | awk '{print $1}' | xargs ./dlowe` (0:30) for i in {1..78}; do ./dlowe 0 32767 $RANDOM | tail -c3; sleep .1; done; echo $$$# * IOCCC 2013 (22nd) * In C * By David Lowe * License: "Permission for personal, educational or non-profit use is granted provided this copyright and notice are included in its entirety and remains unaltered. [...]" [1]: http://www.ioccc.org/years-spoiler.html#2013_dlowe [2]: https://www.youtube.com/watch?v=4N7lIYl5jT0
Views: 683 Yu-Jie Lin
Emacs as a C/C++ Editor/IDE (Part I): auto-complete, yasnippet, and auto-complete-c-headers
 
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Emacs as a C/C++ Editor/IDE (Part I): auto-complete, yasnippet, and auto-complete-c-headers. Installation and all the tricks. .emacs file is available at: http://barisyuksel.com/cppmode/.emacs package versions are available at: http://barisyuksel.com/cppmode/package_versions.png or you can pull/clone it from github: https://github.com/byuksel/Emacs-as-a-C-Cplusplus-Editor-IDE-settings
Views: 101173 b yuksel
500+ Programming Books- ABSOLUTE BSD
 
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500+ Programming Books [2.2 GiB] List: Absolute.BSD.The.Ultimate.Guide.to.FreeBSD.eBook-EEn.pdf Absolute.OpenBSD.UNIX.For.The.Practical.Paranoid.e Book-LiB.chm Addison-Wesley.Professional.The.dot.NET.Developers.Guide.t o.Windows.Security.Sep.2004.eBook-DDU.chm Addison.Wesley.A.Programmers.Guide.To.Java.Certifi cation.2nd.Edition.chm Addison.Wesley.A.Programmers.Guide.To.Java.Certifi cation.2nd.Edition.eBook-LiB.chm Addison.Wesley.Advanced.CORBA.Programming.with.C++ .pdf Addison.Wesley.Advanced.Linux.Networking.chm Addison.Wesley.Algorithms.In.Java.3rd.Ed.Part5.Gra ph.Algorithms.eBook-LiB.chm Addison.Wesley.Applying.Enterprise.JavaBeans.2nd.E dition.eBook-LiB.chm Addison.Wesley.C++.Network Programming,Volume.1.chm Addison.Wesley.C++.Network Programming,Volume.2.chm Addison.Wesley.C++.Primer, Third Edition.chm Addison.Wesley.C++.Standard Library,The.A.Tutorial.and.Reference.chm Addison.Wesley.C++.Templates-The.Complete.Guide.chm Addison.Wesley.C.Sharp.Developer's.Guide.to.ASP.NE T.XML.and.ADO.NET.chm Addison.Wesley.Designing.Components with the C++ STL.pdf Addison.Wesley.Developing.Enterprise Java Applications with J2EE and UML.pdf Addison.Wesley.Dot.NET For Java Developers Migrating To C Sharp.chm Addison.Wesley.Dot.NET.For.Java.Developers.Migrati ng.To.C.Sharp.eBook-LiB.chm Addison.Wesley.Effcient.C++ Programming Techniques.pdf Addison.Wesley.Effective.XML.50.Specific.Ways.To.I mprove.Your.XML.eBook-LiB.chm Addison.Wesley.Efficient.C++ Performance Programming Techniques.chm Addison.Wesley.Enterprise.Java.2.Security.Building .Secure.and.Robust.J2EE.Applications.eBook-DDU.chm Addison.Wesley.Enterprise.Java.Programming.With.IB M.WebSphere.Second.Edition.eBook-DDU.chm Addison.Wesley.Essential.C++.chm Addison.Wesley.Essential.C++.pdf Addison.Wesley.Essential.XML Quick Reference.pdf Addison.Wesley.Exceptional.C++ - 47 Engineering Puzzles, Programming Problems, and Solutions.chm Addison.Wesley.FlashAndXMLADevelopersGuide.chm Addison.Wesley.From.Java To C Sharp A Developers Guide.chm Addison.Wesley.From.Java.To.C.Sharp.A.Developers.G uide.eBook-LiB.chm Addison.Wesley.Guerrilla.Oracle.eBook-LiB.chm Addison.Wesley.Inside.Java.2.Platform.Security.2nd .Edition.eBook-LiB.chm Addison.Wesley.Inside.Windows.Server.2003.eBook-LiB.chm Addison.Wesley.Inside.the C++ Object Model.chm Addison.Wesley.JSP.and XML_Integrating XML and Web Services in JSP.chm Addison.Wesley.Java.Data Objects.pdf Addison.Wesley.Java.Design Patterns A tutorial.pdf Addison.Wesley.Java.Development.On.PDAs.eBook-LiB.chm Addison.Wesley.Java.Look And Feel Design Guidelines - AdvancedTopics.chm Addison.Wesley.Java.Native Interface.pdf Addison.Wesley.Java.Performance.And.Scalability.Vo lume1.Server-Side.Programming.Techniques.eBook-LiB.chm Addison.Wesley.Java.Tutorial.Third.Edition.A.Short .Course.On.The.Basics.eBook-LiB.chm Addison.Wesley.Java.and JMX-Building Manageable Systems.chm Addison.Wesley.Java2.Platform.Enterprise.Edition.P latform.And.Component.Specifications.eBook-LiB.chm Addison.Wesley.JavaServer.Pages.2nd.Edition.eBook-LiB.chm Addison.Wesley.MIDP.Style.Guide.For.The.Java.2.Pla tform.Micro.Edition.eBook-LiB.chm Addison.Wesley.Managing.Linux.Systems.With.Webmin. System.Administration.And.Module.Development.eBook-LiB.chm Addison.Wesley.Managing.Windows.with.VBScript.and. WMI.eBook-DDU.chm Addison.Wesley.Microsoft.SQL Server 2000-A Guide to Enhancements and New Features.chm Addison.Wesley.Modern.C++ Design Generic Programming and Design Patterns Applied.chm Addison.Wesley.Modern.C++ Design Generic Programming and Design Patterns Applied.pdf Addison.Wesley.More.Exceptional C++.chm Addison.Wesley.More.Exceptional C++.pdf Addison.Wesley.Moving.To.Linux.Kiss.The.Blue.Scree n.Of.Death.Goodbye.eBook-LiB.chm Addison.Wesley.Multitool.Linux - Practical Uses for Open Source Software.chm Addison.Wesley.Performance.Analysis for Java__ Web Sites.chm Addison.Wesley.Perl.Debugged.pdf ................ and much more ------------ download http://e3e880b0.linkbucks.com http://0feb8e95.linkbucks.com Password: 1984
Views: 913 villo villo
11.String handling in c++ in c - style syntax.
 
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C++ is arguably the most versatile language in common use. C++ allows for both high-performance code as well as expressive abstractions and design constructs. The language is not perfect but it does represent an excellent compromise between these potentially conflicting language capabilities. C++ combines "low-level" programming tailored to specific machine architectures with "high-level" programming, which can allow code to be completely abstracted from any particulars of the machine executing the program. History and standardization ==================== Bjarne Stroustrup, a Computer Scientist from Bell Labs, was the designer and original implementer of C++ (originally named "C with Classes") during the 1980s as an enhancement to the C programming language. Enhancements started with the addition object-oriented concepts like classes, followed by, among many features, virtual functions, operator overloading, multiple inheritance, templates, and exception handling. These and other features are covered in detail in this book. The C++ programming language is a standard recognized by the ANSI (The American National Standards Institute), BSI (The British Standards Institute), DIN (The German national standards organization), and several other national standards bodies, and was ratified in 1998 by the ISO (The International Standards Organization) as ISO/IEC 14882:1998, consists of two parts: the Core Language and the Standard Library; the latter includes the Standard Template Library and the Standard C Library (ANSI C 89). Choosing and IDE to write the code ========================== Get an IDE (Integrated Development Environment), generally consisting of a GUI (graphic user interface), a compiler (transforms C/C++ code into a machine readable program) and a text editor. Most C++ IDEs use the GNU C++ compiler which is part of the GNU Compiler Collection (GCC). This is a program from the Free Software Foundation. It is distributed under the GNU General Public License (GPL). For detailed information check http://gcc.gnu.org.Some might say that it is important to learn to edit code using an editor, and compile it manually. There is time for that later; the manual editing process changes depending on system and compiler, so put it off until you can write significant programs. Recommendations for an IDE are Microsoft Visual Studio Express C++ (freeware, Windows; step-into debugging,) Xcode (closed-source, Macintosh OS X, step-into debugging,) Eclipse, or Code::Blocks IDE with Mingw (open source, cross-platform; no step-into debugging.) Dev-C++ is often mentioned, but it doesn't seem to have seen active development in years, and can be very inconvenient to use. You can download a fully functional version of Dev-C++ free of charge from the developers website http://www.bloodshed.net/download.html. Another good IDE in Code::Blocks http://www.codeblocks.org, Dev-C++ is old and has been discontinued by its creator. A fairly recent addition to this list is the Open Watcom C++ compiler and environment, which is available for several operating systems. Most of the compilers/IDEs listed here are native to the Microsoft Windows Operating System. C/C++ was born on UNIX, and there are several free UNIX operating systems such as FreeBSD. C/C++ comes with most GNU/Linux variants. Any of the above listed operating systems, and compilers/IDEs are sufficient to learn to program C/C++. Strings in c++ =========== In the C++ programming language, the std::string class is a standard representation for a string of text. This class alleviates many of the problems introduced by C-style strings by putting the onus of memory ownership on the string class rather than on the programmer. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. It can be constructed from a C-style string, and a C-style string can also be obtained from it.
Views: 1165 DASARI TUTS
Eden hazard 2017 /2018 ● Skills & Goals  1080 HD Mejores Goles Y Jugadas
 
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@license Copyright (c) 2016 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2014 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2015 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
Views: 136 todo deporte
IOCCC 2005   Most Circuitous Walk
 
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Winner of the 2005 International Obfuscated C Code contest in the category "Most Circuitous Walk". Features a Wolfenstein style 3D engine supporting custom maps and tiles. See http://www.ioccc.org for more details and source code
Views: 327 Daniel Vik
BSD is Dying, Jason Dixon, NYCBSDCon 2007
 
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A tongue-in-cheek look at the history and future of the BSD movement. Modeled after the presentation styles of Lessig and Hardt, the talk provides a light-hearted introspection of the leaders, technologies, and community that forges ahead despite having been left for dead some 15 years past. This presentation was given by Jason Dixon at the NYC BSD Conference at Columbia University on October 28, 2006
Views: 25324 bsdconferences
Video 360 Taman Giri Loka code 88 - BSD, Tangerang
 
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**This is a 360º Video: Use your mouse or the WASD Keys or touch and move it by your finger to look around!!** Hallooo..! Rumah360 Pro this time take you to see the layout inside the classy house style in Taman Giri Loka BSD City-Tangerang, Indonesia. For a maximum viewing experience with Video 360, it's best to use VR-Gear or Google Cardboard. If you see it from your phone, just move the phone / swipe with the finger to the right / left / up / down to look around the house. This house is for sale. So if you interested, feel free to ask me: Hero - Rumah360 Pro Mobile/Whatsapp. (+62)8138-770-3090 eMail. [email protected] Youtube. http://www.youtube.com/c/Rumah360Pro weChat: rumah360pro Line id: rumah360pro Twitter. @rumah360pro Fb Page. @rumah360pro Please don't forget to subscribe and like my Youtube Videos.
Views: 441 Rumah360 Pro
CppCon 2017: Jason Turner “Practical C++17”
 
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http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/CppCon/CppCon2017 — C++17 adds many new features: structured bindings, deduction guides, if-init expressions, fold expressions, if constexpr, and enhanced constexpr support in the standard library. Each of these features are interesting, but what will be their cumulative effect on real code? We'll explore how each feature may (or may not) help in real code for enhanced readability, compile time performance and runtime performance. — Jason Turner: Developer, Trainer, Speaker Host of C++Weekly https://www.youtube.com/c/JasonTurner-lefticus, Co-host of CppCast http://cppcast.com, Co-creator and maintainer of the embedded scripting language for C++, ChaiScript http://chaiscript.com, and author and curator of the forkable coding standards document http://cppbestpractices.com. I'm available for contracting and onsite training. — Videos Filmed & Edited by Bash Films: http://www.BashFilms.com
Views: 30105 CppCon
Eden Hazard skills & goals 2017/18 Mejores Goles Y Jugadas
 
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@license Copyright (c) 2016 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2014 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2015 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
Views: 8 todo deporte
K. Dzonsons, Deprecating groff for BSD manual display
 
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Kristaps Dzonsons, Deprecating groff for BSD manual display, AsiaBSDCon2009: There are few GPL-licensed utilities remaining in BSD base installations, most of them written in C++. groff, GNU's roff text-processing language implementation, claims a significant share of this count. Why does groff still persist in base? Although its text-processing features have been mostly usurped by LaTeX, groff persists in order to render Unix manual pages. In this paper, we introduce mdocml, a compiler for mdoc documents. mdocml replaces a very specific function of groff -- namely, that of rendering mdoc documents for one or more output devices. It's our intention, in contributing this tool, to deprecate groff as the default utility for Unix manual page display; by doing so, and presuming that manual display is the primary usage of groff, we intend to decouple BSD base installations from another GPL and C++ tool.
Views: 1331 bsdconferences
My Favorite Text Editor - Brackets
 
06:00
My Favorite Text Editor - Brackets Live Preview - Auto Closing tags - Code Hinting There is so much this text editor offers, but the main feature everyone asks about is the live preview. If you want to know how to get your code to refresh live as you type it this is the video for you. I will cover cool features this text editor offers and how you can get your hands on it. Have a great day and don’t forget to Like,Share the video and Subscribe for NEW VIDEOS every Week! Subscribe- http://www.youtube.com/user/CalerEdwards?sub_confirmation=1 Download it here: Brackets: http://brackets.io Previous Video: https://youtu.be/Di_bdqub9io My Links: Website- http://caleredwards.com Dribbble- https://dribbble.com/CalerEdwards Facebook- https://www.facebook.com/CalerEdwards/ Behance- http://behance.net/CalerEdwards GooglePlus- https://plus.google.com/u/0/+CalerEdwards
Views: 44962 Caler Edwards
Writing, building, installing, and testing Go code
 
05:04
A first stop for newcomers to the Go Programming Language. This screencast describes setting up a workspace (GOPATH), writing commands and packages, using the go tool to build and install, and using the testing package to write unit tests. For more detail, see http://golang.org/doc/code.html http://golang.org/
Seven Segment Display Decoder
 
06:58
Digital Electronics: Seven Segment Display Decoder. Contribute: http://www.nesoacademy.org/donate Website ► http://www.nesoacademy.org/ Facebook ► https://goo.gl/Nt0PmB Twitter ► https://twitter.com/nesoacademy Pinterest ► http://www.pinterest.com/nesoacademy/
Views: 337328 Neso Academy
Data Recovery on a Formatted Drive with TestDisk by Britec
 
06:14
Data Recovery on a Formatted Drive with TestDisk TestDisk & PhotoRec Download: http://www.cgsecurity.org/wiki/TestDisk_Download TestDisk is a powerful free data recovery software! It was primarily designed to help recover lost partitions and/or make non-booting disks bootable again when these symptoms are caused by faulty software, certain types of viruses or human error (such as accidentally deleting a Partition Table). Partition table recovery using TestDisk is really easy. TestDisk can * Fix partition table, recover deleted partition * Recover FAT32 boot sector from its backup * Rebuild FAT12/FAT16/FAT32 boot sector * Fix FAT tables * Rebuild NTFS boot sector * Recover NTFS boot sector from its backup * Fix MFT using MFT mirror * Locate ext2/ext3 Backup SuperBlock * Undelete files from FAT, NTFS and ext2 filesystem * Copy files from deleted FAT, NTFS and ext2/ext3 partitions. TestDisk has features for both novices and experts. For those who know little or nothing about data recovery techniques, TestDisk can be used to collect detailed information about a non-booting drive which can then be sent to a tech for further analysis. Those more familiar with such procedures should find TestDisk a handy tool in performing onsite recovery. Operating systems TestDisk can run under * DOS (either real or in a Windows 9x DOS-box), * Windows (NT4, 2000, XP, 2003, Vista, 2008, Windows 7), * Linux, * FreeBSD, NetBSD, OpenBSD, * SunOS and * MacOS X Source files and precompiled binary executables are available for DOS, Win32, MacOSX and Linux from the download page Filesystems TestDisk can find lost partitions for all of these file systems: * BeFS ( BeOS ) * BSD disklabel ( FreeBSD/OpenBSD/NetBSD ) * CramFS, Compressed File System * DOS/Windows FAT12, FAT16 and FAT32 * Windows exFAT * HFS, HFS+ and HFSX, Hierarchical File System * JFS, IBM's Journaled File System * Linux ext2 and ext3 * Linux LUKS encrypted partition * Linux RAID md 0.9/1.0/1.1/1.2 o RAID 1: mirroring o RAID 4: striped array with parity device o RAID 5: striped array with distributed parity information o RAID 6: striped array with distributed dual redundancy information * Linux Swap (versions 1 and 2) * LVM and LVM2, Linux Logical Volume Manager * Mac partition map * Novell Storage Services NSS * NTFS ( Windows NT/2000/XP/2003/Vista/2008/7 ) * ReiserFS 3.5, 3.6 and 4 * Sun Solaris i386 disklabel * Unix File System UFS and UFS2 (Sun/BSD/...) * XFS, SGI's Journaled File System ------------------------------- why not join our tech forum http://www.briteccomputers.co.uk/forum
Views: 990240 Britec09
EDEN HAZARD SKILLS PES 2018  Mejores Goles Y Jugadas
 
03:11
@license Copyright (c) 2016 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2014 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2015 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
Views: 4 todo deporte
Eden Hazard●BEST SKILLS AND GOALS●2017/18  Mejores Goles Y Jugadas
 
04:01
@license Copyright (c) 2016 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2017 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2014 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt @license Copyright (c) 2015 The Polymer Project Authors. All rights reserved. This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as part of the polymer project is also subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
Views: 10 todo deporte
M.I.A. - "Bad Girls" (Official Video)
 
04:11
THE POP DIASPORA OF M.I.A.: http://bit.ly/1pFnExp Watch MIA respond to comments left on this video: https://www.youtube.com/watch?v=0fweHtun3LY ** For the best viewing experience, watch in 1080p (HD). M.I.A. OFFICIAL SITE | MIAUNIVERSE: http://www.miauk.com ** Head to http://www.youtube.com/noisey to check out our other shows. Noisey is VICE's new music channel, so you know it's going to feature music that's actually good. But music is more than just sound—our shows cover everything about music culture: awesome live shows, geeky record store clerks, smarmy critics, destroyed hotel rooms, sex-crazed groupies, and roadies. Never underestimate the roadies. Videos, daily updates, and more: http://www.noisey.com/ Like Noisey on Facebook: http://fb.com/noisey Follow Noisey on Twitter: http://twitter.com/noiseymusic Read our tumblr: http://noiseymusic.tumblr.com/
Views: 117274146 Noisey
Optimizing Native Code for Erlang
 
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Steve Vinoski http://www.chicagoerlang.com/steve-vinoski.html Erlang was built to be "fast enough" for most problems. But what if you need to go super fast? To turn the dial to 11? In this talk Steve will cover Erlang's turbo booster --- the *NIF*. And it's not as simple as it sounds!
Views: 952 Next Day Video
Product Review - ReactOS 0.4.11
 
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It's system setup and product review time, and this one, I give ReactOS .0.4.11 the Backyard Tech Channel treatment go have a sticky beak Link to Website: https://reactos.org/ Music used in this video Pamgaea Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Views: 544 Backyard Tech
ELS 2018 Keynote: This Old Lisp
 
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This is the keynote talk that I gave at the 2018 European Lisp Symposium in Marbella, Spain. See transcript at http://thisoldlisp.com/talks/els-2018/. Lisp was invented 60 years ago. Coral Common Lisp, the ancestor of today's Clozure Common Lisp, was released over 30 years ago. Over this time, processor architectures and operating systems have come and gone, but Clozure CL (under various names and forms) has survived and is still with us today. Clozure CL, Common Lisp, and Lisp itself are the product of many intelligent and clever people. Indeed, we find ourselves saying, with Newton, "If I have seen a little farther than others, it is because I have stood on the shoulders of giants." I will say a few words, looking down from the giant's shoulders, on the subject of Clozure CL, that old Lisp, including where it stands today, and how it might evolve in the future. The video starts out with slides and audio only, but at about 12:16, a little picture-in-picture style view of me talking will appear in the upper-right corner of the screen. Unfortunately, the lighting in the room is rather dark.
Views: 4830 R. Matthew Emerson
2013 Day2P30 LoB: UPX Packing Example
 
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The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 1355 Open SecurityTraining
2013 Day1P14 Life of Binaries: PE Bound Imports
 
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The class materials are available at http://www.OpenSecurityTraining.info/LifeOfBinaries.html Follow us on Twitter for class news @OpenSecTraining. The playlist for this class is here: http://bit.ly/1cdrfel The full quality video can be downloaded at http://archive.org/details/opensecuritytraining Have you ever wondered what happens when a C program is compiled and executed on a system? This three-day class by Xeno Kovah will investigate the life of a binary from birth as C source code to death as a process running in memory being terminated. Topics will include but are not limited to: *Scanning and tokenizing source code. *Parsing a grammar and outputting assembly code. *Different targets for x86 assembly object files generation. (E.g. relocatable vs. position independent code). *Linking object files together to create a well-formed binary. *Detailed description of the Windows PE binary format. *How Windows loads a binary into memory and links it on the fly before executing it. *Detailed description of the Unix/Linux/BSD ELF binary format. Along the way we will discuss the relevance of security at different stages of a binary's life, from how viruses *really* work, to the way which malware "packers" duplicate OS process execution functionality, to the benefit of a security-enhanced OS loader which implements address space layout randomization (ASLR). Lab work will include: *Using the new "Binary Scavenger Hunt" tool which creates randomized PE binaries and asks randomized questions about the material you just learned! *Manipulating compiler options to change the type of assembly which is output *Manipulating linker options to change the structure of binary formats *Reading and understanding PE files with PEView *Using WinDbg to watch the loader resolve imports in an executable *Using Thread Local Storage (TLS) to obfuscate control flow and serve as a basic anti-debug mechanism *Creating a simple example virus for PE *Analyze the changes made to the binary format when a file is packed with UPX *Using the rootkit technique of Import Address Table (IAT) hooking to subvert the integrity of a program's calls to external libraries, allowing processes to be hidden. The prerequisites for this class are a basic understanding of C programming and compilation. This class is recommended for a later class on Rootkits (playlist: http://bit.ly/HLkPVG) as we talk about IAT Hooking, and required for a later class on malware analysis.
Views: 1689 Open SecurityTraining
vadorz: ncurses space-invaders game
 
00:45
This game [1] was written in 2009 by Vedant Kumar and Oreoluwa Babarinsa, New BSD licensed. It's a space-invader style game. You can use arrow keys, WASD, OR HJKL to navigate the ship. Space to fire and Z for mega bomb. To be honest and simply put the game into short words: You die very quickly. Maybe some retro game god can prove me wrong. If you are, make a video and show me, I'd like to see how god play this game. 6,200 points, I did my best. Of course, you have to use reasonable terminal window size and no code modification. ---- This is how I run it: wget http://vadorz.googlecode.com/svn/trunk/vadorz.c gcc -l curses -o vadorz vadorz.c ./vadorz You may want to read about the installing [2] ---- [1] http://code.google.com/p/vadorz/ [2] http://code.google.com/p/vadorz/wiki/Installing
Views: 898 Yu-Jie Lin
Linux - Компиляция программ из исходников в Ubuntu
 
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Установка программ из сырцов это просто как два пальца .... :) Связь со мной: ВК --- http://vk.com/vanohaker Все видео --- http://vanohaker.vspmax.com twitter --- https://twitter.com/vanohaker Insta -- https://instagram.com/vanohaker Стрим (Пока что не знаю во сколько и когда, но точно буду делать): Twitch --- http://www.twitch.tv/vanohaker Если вам понравилось видео и вы желайте помочь каналу развиться, пожертвуйте на развитие любым удобным для вас способом. Webmoney -- R817191732354 --Z031836116848 Yandex -- 410012265076860 Qiwi -- +79377200549 BTC -- 1Ek2ingsxS3Vv3trodQRzoWb1oqRzZ8nxB
5.Typecasting  in C part - 2(Explicit Typecasting)
 
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C is the most commonly used programming language for writing operating systems. Unix was the first operating system written in C. Later Microsoft Windows, Mac OS X, and GNU/Linux were all written in C. Not only is C the language of operating systems, it is the precursor and inspiration for almost all of the most popular high-level languages available today. In fact, Perl, PHP, and Python are all written in C.The primary design of C is to produce portable code while maintaining performance and minimizing footprint, as is the case for operating systems or other programs where a "high-level" interface would affect performance. It is a stable and mature language whose features are unlikely to disappear for a long time and has been ported to most, if not all, platforms. C allows the programmer to write directly to memory. Key constructs in C such as structs, pointers and arrays are designed to structure and manipulate memory in an efficient, machine-independent fashion. In particular, C gives control over the memory layout of data structures. Moreover dynamic memory allocation is under the control of the programmer, which inevitably means that memory deallocation is the burden of the programmer. Languages like Java and Perl shield the programmer from having to worry about memory allocation and pointers. This is usually a good thing, since dealing with memory allocation when building a high-level program is a highly error-prone process. However, when dealing with low level code such as the part of the OS that controls a device, C provides a uniform, clean interface. These capabilities just do not exist in other languages such as Java. C is widely used in education, in application programs like text editors, windows based applications, in games like Quake III, in calculations like finding interest, and for sorting, maintaining and organizing large amounts of data. C programs are used in engineering applications like plotting of curves, integration and many more things. C has been used in very complex things also, e.g. Operating systems like Microsoft Windows, GNU/Linux and other Unices (SunOS, FreeBSD, et al) have also been written partly in C.C was developed by Denis Ritchie in the 1970s, at the AT&T Bell Laboratories in Murray Hill, New Jersey. Developers of UNIX needed a small and compact language to write their UNIX code. Thus, C was written jointly by Ken Thompson and Dennis Ritchie. The first book on C which gave an informal specification was written by Dennis Ritchie and Brian Kernighan. Brian Kernighan was a computer scientist at AT&T and Bell labs. He is also the author of the famous Hello World program.
Views: 982 DASARI TUTS
demo/examples of progressbar C library
 
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progressbar [1] is a progress bar library for C: "progressbar is a C-class (it's a convention, dammit) for displaying attractive progress bars on the command line. It's heavily influenced by the ruby ProgressBar gem, whose api and behaviour it imitates." Like other progress bars, you can see the bar increases by length as the progress goes, an ETA and elapsed time. Also an indeterminate style called statusbar in addition to the progressbar. You can set the amount of steps, a label or customize the symbols for the edges of bar, the bar itself, and each steps of an indeterminate indicator. $$$ (0:05) Smooth (0:11) Three Second Task with a long label (0:15) Fast (0:17) Custom symbol (0:22) Indeterminate (0:25) Indeterminate with a really long label: (0:27) Indeterminate with custom symbol $$$ * Since 2010-05-06 * git-5b0260400b778647c42aef0a3c431597a0ce43d6 (2015-08-31) * In C99 with ncurses * By Trevor Fountain, Johannes Buchner, et al. * New BSD License (3-clause) [1]: https://github.com/doches/progressbar
Views: 1253 Yu-Jie Lin
SHOPPING FOR DIY YOUTUBE VIDEOS VLOG  | Franceska Garza
 
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Hey Friends! I hope you guys like this vlog! I haven't put up a daily vlog in a while, do you guys want to see more? XO -Franceska Business Inquiries: [email protected] Want to send me mail? Send it to Franceska Garza PO Box 1367 Okemos MI 48808-1367 Snapchat: Franceska Garza Instagram: https://instagram.com/franceskax BLOG link: https://good4thesoulblog.wordpress.com BLOG Email: [email protected] Talk to me! XO My hair extensions: https://bellamihair.refersion.com/c/581c code "franceskax" on hair & code "franceskax160" on 6-1 curling wand Miranda Frye code franceska for 10% discount and free shipping https://mirandafrye.com
Views: 6236 Franceska Garza
"A Pragmatic Introduction to Multicore Synchronization," Samy Al Bahra
 
01:01:52
This talk will introduce attendees to the challenges involved in achieving high performance multicore synchronization. The tour will begin with fundamental scalability bottlenecks in multicore systems and memory models, and then extend to advanced synchronization techniques involving scalable locking and lock-less synchronization. Expect plenty of hacks and real-world war stories in the fight for vertical scalability. Some of the topics introduced include memory coherence and consistency, memory organization, scalable locking, biased asymmetric synchronization, non-blocking synchronization and safe memory reclamation. SPEAKER Samy Al Bahra CTO, Backtrace I/O; ACM Practitioners Board Samy is the CTO of Backtrace I/O, a New York-based company dedicated to improving debug technologies for today's complex applications. Prior to Backtrace I/O, Samy was a principal engineer at AppNexus, where he played a lead role in the architecture and development of many mission-critical components of the ecosystem. His work at AppNexus was instrumental in scaling the system to 18 billion impressions with orders of magnitude in efficiency improvements. Prior to AppNexus, Samy was behind major performance improvements to the core technology at Message Systems. At the George Washington University High Performance Computing Laboratory, Samy worked on the UPC programming language, heterogeneous computing and multicore synchronization. Samy is also the founder of the Concurrency Kit project, which several leading technology companies rely on for scalability and performance. Samy serves on the ACM Practitioners Board and is Co-Organizer of the 2016 Applicative Conference, which brings together researchers and practitioners to share the latest technologies and trends in computing. He is also a member of the Applicative Program Committee for the Systems Software Developer track. MODERATOR George Neville-Neil Neville-Neil Consulting; ACM Practitioner Board George Neville-Neil works on networking and operating system code for fun and profit. He also teaches various courses on subjects related to computer programming. His professional areas of interest include code spelunking, operating systems, networking, time and security. He is the co-author with Marshall Kirk McKusick and Robert Watson of The Design and Implementation of the FreeBSD Operating System and is the columnist behind ACM Queue's "Kode Vicious." Mr. Neville-Neil earned his bachelor's degree in computer science at Northeastern University in Boston, Massachusetts. He is a member of the ACM (where he is Chair of the Practitioner Board), the Usenix Association, and the IEEE.
worms, UNIX version of DEC-2136, from BSD Games, crawling in terminal
 
01:02
worms [1] spawns 3 16-char long worms in your terminal by default, they will crawl all over, you could change the worm length `-l` (0:13), the number of worms `-n` (0:20), paint the field `-f` with many "WORM" (0:27), or worms leave wet trials `-t` (0:37). By default, updating delay is 0ms, use `-d` to change to a more appropriate number to your liking. It's made in October, 1980 or before, according to the source code, worms.c. I did try to find about "DEC-2136" of this defunct company Digital Equipment Corporation for more than a decade, however, I really couldn't find anything with exact number except in [2], which seems to be part of DECSYSTEM-20 line, can't really be sure. If you know about the history about original `worms` and the hardware it ran on, please do share with me. $$$ 2014-09-06T23:34:50Z: an updated video [3], made from worm.c (1995, 2007, 2008) from ncurses-examples, which has colorful worms. $$$ * 2004-12-07, from bsd-games 2.17 (2005-02-18) via Gentoo games-misc/bsd-games 2.17-r5 * In C * By Eric P. Scott * New BSD License (3-clause) [1]: ftp://metalab.unc.edu/pub/Linux/games/bsd-games-2.17.tar.gz [2]: http://www.rfc-editor.org/ien/ien176.txt [3]: http://youtu.be/mELvQ29_gc8
Views: 464 Yu-Jie Lin
Knitting Podcast Knit Style 223--Sweater Love ❤️
 
45:34
Next Shop Update Weds. Jan 23 at 8:00pm ET https://knitstyleyarns.com Donna's Etsy Shop: https://www.etsy.com/shop/DonnasDesignsShop?ref=l2-shopheader-name Knit Crate Offer! Take 20% your first month with the code: STYLE 20. http://mbsy.co/lDCHw Yarn Cozy By Buffy Ann Designs: http://www.amazing-threads.com/shop/c/p/Yarn-Cozy-by-Buffy-Ann-Designs-x6819771.htm My Favorite Needles: http://www.addineedleshop.com/addi_circulars/rocket.htm Ravelry Bundle of Advent patterns: https://www.ravelry.com/bundles/advent-calendar-knits ON THE NEEDLES: FO: Vinterfjell by Skeindeer Knits https://www.ravelry.com/patterns/library/vinterfjell WIPS: Richie’s Shawl: (based on) Wellington Worksock Shawl https://www.ravelry.com/patterns/library/wellington-worksock-shawl Miranda by Josee Paquin https://www.ravelry.com/patterns/library/miranda-11 Kvello Mittens by Skeindeer Knits https://www.ravelry.com/patterns/library/kvello "Vertices Unite" by Stephen West: https://www.ravelry.com/patterns/library/vertices-unite Knit Style Ravelry Group: http://www.ravelry.com/groups/knit-style Email: S[email protected]
Views: 1863 Knit Style
Cardi B & YG - She Bad [Official Audio]
 
03:51
Cardi B & YG - She Bad from Cardi B's Debut Album Invasion of Privacy available now! Stream/Download: https://CardiB.lnk.to/IOPAY INVASION OF PRIVACY merchandise available here: http://smarturl.it/BardiGangMerchYT Follow Cardi B http://cardibofficial.com http://Instagram.com/f/iamcardib http://Twitter.com/IAmCardiB http://Facebook.com/IAmCardiB http://Soundcloud.com/IAmCardiB
Views: 26427934 Cardi B
UNIX: Making Computers Easier To Use -- AT&T Archives film from 1982, Bell Laboratories
 
23:39
For more from the AT&T Archives, visit http://techchannel.att.com/archives The Unix System: Making Computers Easier to Use - 1982 This 23-minute film about UNIX was designed for students with an interest in engineering, math, computer science or other sciences. The film was made available to the public in December 1982. It covers different ways that UNIX could be employed practically in a computing environment. Another film about UNIX released at the same time, "The UNIX System: Making Computers More Productive," was aimed at computer science majors and corporate trainees, and presented a more detailed discussion of the UNIX system and its various applications. Hosted by Victor Vyssotsky in a Carl-Sagan-esque turtleneck sweater, this film includes Dennis Ritchie, one of UNIX's inventors, along with Bell Labs staffers and programmers Brian Kernighan, Catherine Ann Brooks, Lorinda Cherry, Alfred Aho, Nina Macdonald, and John Mashey. Dennis Ritchie and Ken Thompson started work on what would become UNIX originally in 1969. They developed it to run on a DEC PDP-7 to begin with; it would eventually be ported to other computers. By 1976, UNIX was used in more than 30 Bell Labs groups, and there were UNIX installations at over 80 universities. Footage Courtesy of AT&T Archives and History Center, Warren, NJ
Views: 157812 AT&T Tech Channel
Creating A Text-Based Graphics Engine in C++ from Scratch in ReactOS
 
06:23
Creating A Text-Based Graphics Engine in C++ from Scratch in ReactOS Installing a dark theme: http://bit.ly/2UeZWfP Line drawing algorithm: http://bit.ly/2XcOOSu Source code: http://bit.ly/2V0BpQb
Views: 6715 Mashpoe
Глеб Смирнов — Расчленяя многопоточность
 
01:57:54
Java-конференция Joker 2019: 25-26 октября, Санкт-Петербург. Подробности и билеты: http://bit.ly/2uO0mzJ Встреча JUG.ru c Глебом Смирновым из Deutsche Bank о реализации многопоточности в HotSpot JVM 26 февраля 2014 года. Все абстракции рано или поздно протекают, какими бы красивыми и стройными они ни были. Протекают и те, что скрывают за громкой фразой "Write Once, Run Anywhere" особенности исполнения многопоточного кода на реальном железе. И горе после такой протечки тому, кто не понимает, как всё устроено под капотом. Частенько для того, чтобы разобраться в каком-то поверхностном явлении, приходится разрывать все любезно накрученные слои абстракции. Понимать Модель Памяти Java — важно, но этого мало. Нужно ещё и знать, как эта модель устроена, и понимать, почему именно так. А для этого нужно идти глубже! Доклад будет состоять из краткого теоретического описания происходящего, а затем решительно перейдёт к расчленению OpenJDK в режиме живого демо. Мы рассмотрим, как реализованы volatile переменные и synchronized блоки, узнаем, что же такое мембар и почему все так любят x86, и напоследок жестоко надругаемся над HotSpot!
Views: 8387 JUG .ru
[JSConfUS 2013] Brendan Eich: Toward a language-neutral browser VM
 
26:34
JavaScript has a yin and yang, or put another world-religion way, it serves two masters: humans who hand-code apps and libraries, and compilers that generate JS as virtual machine code. No language can serve two such masters for long. Consider C, still hand-coded, used only as a target language "temporarily", a la early C++'s cfront. Which one will win with JS? I think hand-coding is closer to God, make no mistake, but I'm concerned about the case that mammon will prevail in the longer run. In this dystopia, hand-coding will die hard, but compilers can out-generate humans and relieve programmers from having to learn and use JS, especially when they know and prefer another language, and definitely (as in the case of 3D games) when they have C++ code to port. Just as in the story of John Henry vs. the Steam-Powered Hammer, a noble human may get ahead in a sprint, but end up dying after the finish line from a burst heart. I will present demos of compiled-to-JS programs including 3D games. I'll then do quick dive into the asm.js (http://asmjs.org/) subset of JS generated by Emscripten, and the OdinMonkey all-at-once asm.js compiler built into Firefox's SpiderMonkey engine. I will also present near-term extensions for data and task parallelism in JS. Finally, I will discuss code size and memory use, and sketch how hand-coded and compiler-generated JS can be linked together and share references into one anothers' heaps.
Views: 5973 JSConf
i show you how to look cool with my macbook
 
00:48
Tags (e.g., albert einstein, flying pig, mashup) // // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // libEGL.cpp: Implements the exported EGL functions. #include "libGLESv2/entry_points_egl.h" #include "libGLESv2/entry_points_egl_ext.h" extern "C" { EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) { return egl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config); } EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) { return egl::CopyBuffers(dpy, surface, target); } EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) { return egl::CreateContext(dpy, config, share_context, attrib_list); } EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) { return egl::CreatePbufferSurface(dpy, config, attrib_list); } EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) { return egl::CreatePixmapSurface(dpy, config, pixmap, attrib_list); } EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) { return egl::CreateWindowSurface(dpy, config, win, attrib_list); } EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx) { return egl::DestroyContext(dpy, ctx); } EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface) { return egl::DestroySurface(dpy, surface); } EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) { return egl::GetConfigAttrib(dpy, config, attribute, value); } EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) { return egl::GetConfigs(dpy, configs, config_size, num_config); } EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void) { return egl::GetCurrentDisplay(); } EGLenum api) { return egl::BindAPI(api); } EGLenum EGLAPIENTRY eglQueryAPI(void) { return egl::QueryAPI(); } EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLBoolean EGLAPIENTRY eglDestroySync(EGLDisplay dpy, EGLSync sync) { return egl::DestroySync(dpy, sync); } EGLint EGLAPIENTRY eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) { return egl::ClientWaitSync(dpy, sync, flags, timeout); } EGLBoolean EGLAPIENTRY eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value) { return egl::GetSyncAttrib(dpy, sync, attribute, value); } EGLImage EGLAPIENTRY eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list) { return egl::CreateImage(dpy, ctx, target, buffer, attrib_list); } EGLBoolean EGLAPIENTRY eglDestroyImage(EGLDisplay dpy, EGLImage image) { return egl::DestroyImage(dpy, image); } EGLDisplay EGLAPIENTRY eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) { return egl::GetPlatformDisplay(platform, native_display, attrib_list); } EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list) { return egl::CreatePlatformWindowSurface(dpy, config, native_window, attrib_list); } EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list) { return egl::CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list); } EGLBoolean EGLAPIENTRY eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) { return egl::WaitSync(dpy, sync, flags); } EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value) { return egl::QuerySurfacePointerANGLE(dpy, surface, attribute, value); } EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height) { return egl::PostSubBufferNV(dpy, surface, x, y, width, height); } EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list) { return egl::GetPlatformDisplayEXT(platform, native_display, attrib_list); } EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value) { return egl::QueryDisplayAttribEXT(dpy, attribute, value); } EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value) { return egl::QueryDeviceAttribEXT(device, attribute, value); }
Views: 39 Kerbal Essences
Installing Reactos 0.4.11 in VirtualBox (With Internet)
 
04:10
VirtualBox download: https://www.virtualbox.org/wiki/Downloads ReactOS download: https://reactos.org/download
Views: 150 Mashpoe
HackForums.net - Irritiable's "About me"
 
05:25
This video was created with the intent of advertising for HackForums, and my new tutorial that I'd like to try and sell. If you'd like to register on HackForums, you can use my referral link: - http://www.hackforums.net/member.php?action=register&referrer=579618 The monologue script for the video that I was reading from is posted below: Hello. Let me tell you a little bit about myself: My name is Daniel. I am a 22 year old broke college student. I've been working two jobs simultaneously, and attending college as of August, 2012. I generally work somewhere around 60 to 80 hours a week (7 days a week), not including class or study time. I have a passion for learning, computer programming, auto-mechanics (fixing cars), and learning new languages. I've created a lot of programming tutorials over the past 5 years. However: I have posted only a few of them on the internet, or shared them with anyone. The latest tutorial I've been working on revolves around the Windows API. It focuses on several basic window controls, and is mostly pseudo code. The remainder is C code. The reasoning for this is: Pseudo code is pretty much a universal language. And C is an example language. C is fairly common, and powerful enough to play with libraries like DirectX, while still being abstract enough to be comprehensible. The tutorial features two full fledged programs as examples (both in 'C++' (with a C-style paradigm in mind)). The source code is compiled with the tutorial, and kept in 'Appendix B' and 'Appendix C' respectively. Appendix B program is a game hack. The target is Minesweeper. The hack features quite an array of tools! You can freeze the timer, set the timer, set the flag count, make the timer increment or decrement, among other things. It also features a map editor (yes: REAL TIME editor), and map hack. There are several more features. It's pretty unique. Appendix C program is an 'instant message' program. It features TCP and UDP connection types. It will also feature a video game that you can play with the other person (real time). At the time of this video: I haven't decided what game. But I am leaning towards either: Snake/Python clone, or Tic-Tac-Toe. I've also contemplated making a 2-player Mario Brothers clone. Because come on: Who WOULDN'T want to play that?! Win32 API/C Mario Bros. multi-player!! I've been programming since I was fairly young. I have no formal education, and have taught myself mostly everything I know. I try to not have an egotistical, and arrogant attitude when it comes to programming. I try very hard to be open minded. There are many ways to solve any given problem, and most of the time, I think: People lose track of what's really important (the problem itself). To list a few: I know C, C++, Java, x86 MASM, NASM, HTML, QBasic/Basic/Visual Basic/Visual Basic Script, Javascript, AutoItv3. A few libraries I know (some not as extensively as others): Allegro 3/4, OpenGL, DirectX, SDL, Win32 API. I don't think people are advantageous enough to really open up, try, fail, and try again until they succeed. People are too worried about 'being wrong' to be creative. You'll never fail if you don't try, but you'll also guarantee you'll never succeed. And finally: The reason I use HackForums is because it's such a diversely dynamic forum. The user base is always growing, it's pretty active. There's all sorts of problems posted to solve. There are a few knowledge programmers on HackForums, but the only one I'd ever point out would be: g4143, and Paradoxum (she's pretty clever). They are both extremely humble, and very well mannered. That's all I have to say. :) Thank you for taking the time to listen to my thoughts. I hope you enjoy the tutorial (if you purchase it), and the free video of me! Oh, and yes, I was reading this pre-written script from my monitor. Bye! :p
Views: 4853 Irritiable
Egit setup with Eclipse, and HOME Variable setup
 
08:56
In this video tutorial I show you how to set your HOME Variable for Eclipse C/C++, setup and configure Egit, and install git. ************************************************************ NOTICE: This video is for educational and instructional value! ************************************************************ Links: Egit: http://www.eclipse.org/egit/ git: http://git-scm.com/ --------------------------------------------------------------------------- Egit Repo: http://download.eclipse.org/egit/updates --------------------------------------------------------------------------- Resources: Eclipse Wiki: http://wiki.eclipse.org/EGit/User_Guide ************************************************************ Licence / LEGAL Eclipse C/C++: Eclipse Public License: http://www.eclipse.org/legal/epl-v10.html GRANT OF RIGHTS: a) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive, worldwide, royalty-free copyright license to reproduce, prepare derivative works of, publicly display, publicly perform, distribute and sublicense the Contribution of such Contributor, if any, and such derivative works, in source code and object code form. b) Subject to the terms of this Agreement, each Contributor hereby grants Recipient a non-exclusive, worldwide, royalty-free patent license under Licensed Patents to make, use, sell, offer to sell, import and otherwise transfer the Contribution of such Contributor, if any, in source code and object code form. git: Free and Open Source :http://git-scm.com/about/free-and-open-source GNU General Public license v2 Open Source Licence Egit: BSD style license: http://www.eclipse.org/proposals/egit/
Views: 1136 Ion Basa
Terminal Tip Tuesday - Show the Unix Boot Shell Matrix Style
 
01:21
Paste the following command (don't add spaces or the like) into the Terminal shell. Press enter and voila, you are good to go! sudo nvram boot-args="-v" If you don't like it, paste the following in to Terminal, execute, and you're back to normal. Yay. sudo nvram boot-args=
Views: 7519 Snazzy Labs

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